As a Software Engineering Intern at Going Indie, I contribute to the development of tools that help game developers make informed business decisions. My work has included performing quality assurance testing across internal applications and designing a market research platform that aggregates Steam data into actionable insights for developers. The tool leverages APIs, databases, and data analysis to simplify market research, helping studios evaluate competition, player trends, and opportunities within the gaming industry. Through this internship, I've gained valuable experience in collaborative software development, product design, and building real-world tools that provide measurable value to users.
As a contract web developer for 360Epoxy, I designed, developed, and deployed a custom business website using Flask, HTML, CSS, and JavaScript. Working directly with the client, I gathered requirements, implemented new features, and delivered a responsive, production-ready website tailored to their business needs. I also integrated a custom contact form with the company's CRM, allowing customer inquiries to flow directly into their lead management system and improving communication with prospective clients. Throughout the project, I focused on security, performance, and creating a seamless user experience.
During my time at Textron Aviation, I worked as part of a high-performing manufacturing team responsible for producing composite components for commercial aircraft. I consistently ranked among the top performers by maintaining quality, efficiency, and strong communication with teammates and supervisors. The role taught me the importance of precision, teamwork, technical documentation, and problem-solving in a fast-paced, quality-driven engineering environment.